![]() To increase the FPS value, you may also play the game in windowed mode instead of full screen. If you use the 'F12' function, you will not get a high enough FPS value because the default recording hotkey of Roblox is 'F12.’ Please change the recording hotkey from 'F12' to 'F8,’ and then press the 'F8' key to start recording.If you can't see the green FPS number with the Game Recording mode, use the ‘Specific window’ recording option instead. Method 2: Select the Specific window recording option.If you select the Game Recording mode, a green-colored number (FPS) will appear on the recording target when the game is executed. To record Roblox, choose the 'Game Recording' mode or ‘Specific window’ option.Download the Roblox screen recorder, Bandicam, and start.To record Roblox on a PC, please download Bandicam and follow the steps below: In this article, we will show you how to make Roblox videos, like YouTubers, using Bandicam. You've probably seen Roblox videos on YouTube at least once. As of August 2020, Roblox had more than 160 million monthly active users. Users can purchase, sell and create virtual items to decorate their avatars on the platform using their virtual currency, Robux. Roblox allows its users to program their own games, as well as play games (experiences) created by others in the open-source programming language, Lua, which features multiple genres. It supports multiple devices like Windows, macOS, Android, iOS, and Xbox One. Released in 2006, Roblox video game is a free online gaming platform and creation system developed and published by Roblox Corporation. Let’s learn more about Roblox before we introduce the recording process. PD: I saw your channel and your content has be really useful! For once I’m happy about a Roblox Studio developer.Have you ever wondered how to make a Roblox video? Using the Roblox screen recorder, Bandicam, you can record Roblox on PC and upload the recording to YouTube. ![]() ![]() Perhaps I could make certain abilities check for part.Position instead? Would that make exploiters able to abuse it? How would I work around this? I plan on having certain abilities that can make the player go from one position to another really fast. Exploiters could fake the hit that way, right?Īntihack.GetPosition() wouldn’t work if my player teleports with an ability. How can I make a hitbox system for projectiles? I haven’t yet made the projectiles but I’m going to in a few days deeper in development so the method to handle the projectiles is not defined - you can tell me which would be best for this scenario (like using beizer curves / tweening)Īnd how could I validate that hitbox? Currently, if I do a distance check, it would have to be a huge distance. Take in mind this is for a class-based fighting game. I really liked your explanation and the video, but I’ve got some issues now: I’m not saying this is the best in any way, but thats how I typically do things. I mean theres a lot of ways you could go about it. 1 ill fire a remote to deal the damage, or ill damage client side and then fire a remote after damage has taken place checking the humanoids health to see if its equal to 0. After that if the part is in range I either do 2 things. An basically I use a spawn function and loop through the workspace to check for anything matching up with the magnitude then raycast the distance between the person and part thats supposed to be damaging. You cant use touched client side obviously so I use a combination of raycast and magnitude > I wouldn’t recommend region3 due to hitboxes always being super unreliable with specific detection. The way I track everything client side is > Client fires to server > server checks which request it is ( which is looking for the specific skill) > Server then fires to client > client sends information to a module and in the module I create the skills.
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